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Research

Current Research Interests

  • Wearable Computing, specifically Wearable Communities
  • Peer to Peer Networking
  • Knowledge Networking and Knowledgebases
  • Information Mediation and Aggregation
  • Trust and Communities
  • User Profiling
  • Data Privacy Issues

Related links:
The University of Oregon Wearable Computing Group: My research group, with lots of up-to-date information on our current projects
The Wearables Home Page: How to become a borg and why. Lifestreams: One of the early projects in computer based Knowledgebases.
The Wearable Web Crawler: A great starting point for information on Wearable Computing.

X-Wrap Elite: A research group at GA Tech doing related work in Infomation Extraction and Mediation.
Azur e-Clips: Not an endorsement of the company or their products but the e-Clips system is related to my interests in Information Mediation and Aggregation.
The TrustE Organization: These are the folks who bring you privacy statements and try to put some backbone in them.
Zero Knowledge Systems: Providing anonymous web browsing to protect your privacy from sites that profile mouse clicks.


Prior Research

  • Trading & Negotiations
  • Non-Traditional User Interfaces
  • Machine Learning in Games/Advanced Search Techniques Technology in Education
  • The Game of Life
  • A survey of the Georgia State University online community
  • A hash table based algorithm for a computer chess program

Related links:
Things That Think A research lab dedicated to creating smart things (and by doing so non-traditional use interfaces.)
Machine Learning in Games: A site of links to computer game related resources.
John Conway's Game of Life: An implementation of the game of life.
Research results from my survey of the GSU online community.
The Computer Chess Site: Everything you ever wanted to know about programming computer chess and links to a lot more.
Teachable Tech Inc.: A multitude of futuristic educational products.

From my heart and from my hand why don't people understand, my intention.

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